5.01.2008

Power through!

Krispy said yesterday that she thinks A Nudge is dead and she doesn't know what to post, so I will randomly update on our progress with...random updates on our progress.

So the other week, we decided that we needed more stuff to happen before the Final Showdown. Important details about certain characters needed exposition, other characters needed to actually do things, motivations needed to be clearer, and character development is always good. We'd gotten our outline down to the equivalent of the first stage of Dr. Wily's castle in the old Mega Man games, you know, the beginning of the beginning of the end type of thing. We might have been moving a bit too fast, but there's nothing wrong with that since this is just the outline.

We went back and added a new character who is and was basically a plot device--opening the way for more exposition and development, though, so it's okay, and it's a minor character. I like to think that the way we've incorporated said character into the story makes him better than just some schmoe shoved into the plot to make things happen, but let's say he serves his purpose, complicates things, and furthers the story at the same time, which is a good thing, right?

But adding this single small new role effected quite a few rather large changes. There was, in no particular order, a cosmic showdown in the sky (not the Final one, mind you), angelic interference, lies about engagements and imminent marriage, Time refusing to take sides, a happy anniversary dinner, ascension to Heaven, and revamped kidnappings, to name a few.

After catching up to ourselves and accordingly revising what was left, we've plowed ahead these past few days, hashing out a few names and details and (sadistically) deciding to give a main character ophidiophobia and working out reasons for things happening or not happening. That's part of how we've been operating, too, pointing out reasons why stuff shouldn't or wouldn't happen as much as why stuff shouldn't or wouldn't not be happening, and bam, there's a double negative right there! Hah!

Currently, though, we're in the mid-beginning of the beginning of the end, I think, but even so we still have to go back and add some sections for our antagonists to explain and explore what they've been doing. We kind of got caught up abusing developing our protagonists because such exciting things were happening to them. I suppose we'll just have to have exciting stuff happen to our Big Bad Baddies too--after all, there's always retroactive revision to take care of little things like plot holes, continuity errors, and sudden inexplicable death.